This week’s Feature - 8/10/06
August 9, 2006 | Feature |
Is the PC market still viable in today’s ‘next-gen’ console world?
Comment in this topic with your conclusions. Any comments or skype comments/questions that are deemed good enough will be on the podcast.
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Sent a skype message. I hope it was clear enough.
Comment by savagesaladin — August 9, 2006 #
yeah it was
Comment by sado — August 9, 2006 #
I believe that much of the PC software market could be helped with the following suggestions:
1) Better deal with software piracy. Utilize methods like Steam and unque ID online authorization to prevent millions of lost sales due to prevalent piracy.
2) Lower game prices. You are likely to sell 3 times as much software at 1/2 the price - which is an increase in sales. Movie studios sell hundred million dollar movies at $15, why is a 2 million dollar game selling at $50?
3) Organize. Create a unified system (like Xbox Live) to reward players, standardize online gameplay feature and offer demos. The loosely organized nature of the internet doesn’t offer the stability and focus that Xbox Live does.
4) Stop developing games that require the latest video cards to play. I stopped buying games for my 2005 PC because the requirements keep escalating. I stil buy games for a 5 year old PS2.
Comment by toonbytes — August 10, 2006 #
Hear hear, toonbytes.
Comment by Monsignor — August 11, 2006 #
I would argue 1 and 2 are tightly linked. I don’t know how much it costs to license copy protection software (securom, safedisc, etc) but I would save that money and just offer software at a lower cost.
Online games have been pretty “pirate” proof for quite some time from what I can tell. You have almost always needed your CD-Key at least.
Number 3 is happening
“Panorama will be a part of Windows Vista and will act essentially as Xbox Live Arcade for Windows.”
http://www.shacknews.com/onearticle.x/43334
Nubmer 4 I disagree with, you can’t stop developing the core engine of games. Software and Hardware are sort of inverted going from console to PC. on a console, hardware must serve for 4-5 years. On a PC the game engine must last 3-4 years
Comment by Zero Verkill — August 12, 2006 #