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	<title>Comments on: Emotional Rescue</title>
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	<link>http://www.aggravatedgamers.com/2006/07/23/emotional-rescue/</link>
	<description>Gaming News, Reviews, Previews, and Interviews by Aggravated Gamers</description>
	<pubDate>Fri, 05 Dec 2008 10:32:06 +0000</pubDate>
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		<item>
		<title>By: Zero Verkill</title>
		<link>http://www.aggravatedgamers.com/2006/07/23/emotional-rescue/#comment-450</link>
		<dc:creator>Zero Verkill</dc:creator>
		<pubDate>Mon, 24 Jul 2006 04:53:29 +0000</pubDate>
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		<description>Actually I was always very frugal with my units/NPCs. I'm the kind of guy that tried to keep Barney alive in HL and tried to save my damaged units in starcraft. 

Any extra or deeper interaction would certainly add to the immersion of a game, which I can't see as being a bad thing.

I thought KOTOR was pretty interactive.</description>
		<content:encoded><![CDATA[<p>Actually I was always very frugal with my units/NPCs. I&#8217;m the kind of guy that tried to keep Barney alive in HL and tried to save my damaged units in starcraft. </p>
<p>Any extra or deeper interaction would certainly add to the immersion of a game, which I can&#8217;t see as being a bad thing.</p>
<p>I thought KOTOR was pretty interactive.</p>
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		<title>By: sado</title>
		<link>http://www.aggravatedgamers.com/2006/07/23/emotional-rescue/#comment-446</link>
		<dc:creator>sado</dc:creator>
		<pubDate>Sun, 23 Jul 2006 22:23:19 +0000</pubDate>
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		<description>Have to agree with ya buddy.</description>
		<content:encoded><![CDATA[<p>Have to agree with ya buddy.</p>
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